PENERAPAN TEAM GAMES TOURNAMENTS (TGT) DALAM MENINGKATKAN AKTIFITAS BELAJAR DAN HASIL BELAJAR SANITASI HYGIENE

  • Lina - Mufidah Akademi Kesejahteraan Sosial AKK
  • titik Sulistyani Akademi Kesejahteraan Sosial AKK Yogyakarta
  • Eka Rachmawati Akademi Kesejahteraan Sosial AKK Yogyakarta
Keywords: Teams Games Tournaments, Learning Activity, Learning Outcome

Abstract

This study aims to determine the increase in student learning activity and student learning outcomes. The method used is class action research (PTK) which consists of two cycles containing aspects of planning, implementation, evaluation and reflection. The instruments used are observation sheets of student learning activities and test sheets of learning outcomes. The subjects of this study are 52 students of the Culinary Arts Study Program for the 2022-2023 Academic Year. The results showed an increase in learning activity and student learning outcomes. The study's results found that applying the team's games tournaments (TGT) model can increase student activeness and learning outcomes, especially in theoretical courses. Sanitation hygiene learning using the quiz-assisted TGT learning model has carried out for two cycles in the first cycle; most respondents in the first cycle were still less active in education, as much as 27 (51.9%). While in cycle II, it was found that most of the learning activity in most categories was quite active, as much as 29 (55.8%). The learning outcomes of students can be concluded that there is an increase in learning outcomes in cycle I, most of which have learning outcomes above KKM as much as 34 (65.4%), while cycle II mostly has learning outcomes above KKM as much as 47 (90.4%).

References

Agustin, M., Yensy, N. A., & Rusdi, R. (2017). Upaya Meningkatkan Aktivitas Belajar Siswa Dengan Menerapkan Model Pembelajaran Problem Posing Tipe Pre Solution Posing Di Smp Negeri 15 Kota Bengkulu. Jurnal Penelitian Pembelajaran Matematika Sekolah (JP2MS), 1(1), 66–72. https://doi.org/10.33369/jp2ms.1.1.66-72
Cahyono, Mulyana, D., Sukarliana, L., & Efendi, I. N. (2021). IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS DALAM MENUMBUHKAN KEWARGANEGARAAN. 4(2).
Ermilia, F., & Slamet. (2015). penerapan metode Team Game Tournament dapat meningkatkan keaktifan dan hasil belajar matematika p. Prodi Matematika, 1, 1–27. https://eprints.ums.ac.id/33210/9/NASKAH PUBLIKASI.pdf
Fauziyah, N., Nulinnaja, R., & Aziizah, H. Al. (2020). MODEL TEAM GAMES TOURNAMENTS ( TGT ) DALAM MENINGKATKAN PARTISIPASI BELAJAR IPS SISWA. SOCIUS, 9(2), 144–154.
Hamalik, O. (2013). Proses Belajar Mengajar. Bandung: Bumi Aksara. Bumi Aksara.
Kasih. (2020). Survei UNICEF: 66 Persen Siswa Mengaku Tak Nyaman Belajar di Rumah. PT. Kompas Media Nusantara.
Khosi’in. (2020). Pengaruh Motivasi Belajar Terhadap Prestasi Belajar Siswa Melalui Penggunaan Model Pembelajaran Teams-Games-Tournaments ( TGT ) Pada Mata Pelajaran Biologi Kelas X di MA NU 03. Journal of Biology Education, 3(2), 142–156.
Maharani, D. S., Indrawadi, J., & Amri, U. (2021). Using Teams Games Tournament ( Tgt ) Model Associated With Snakes and Ladder Games Media To Improve Students ’ Learning Activities At Grade V of Sdn 13 Kapalo Koto , Padang Penggunaan Model Teams Games Tournament ( Tgt ) Berbantuan Media Permainan Ular Ta. Primary, 10(4), 1069–1078.
Neneng Mila Avivah, E. F. S. (2019). Pengaruh Model Pembelajaran Kooperatif Tipe TGT (Team Games Tournament) Terhadap Motivasi Belajar dan Pemahaman Konsep Matematika. 4th National Seminar on Guidance and Counseling (SNBK 2019) and Workshop on Pedagogical Theory and Practice (WTPP 2019), 2(Snbk), 171–177.
Nurhaini, L. (2022). Penerapan Teams Games Tournament untuk meningkatkan keaktifan dan hasil belajar. “Strategi Pembelajaran Inovatif Era Merdeka Belajar Dan New Normal Berbasis Digital,” February.
Sari, M., Oktafia, M., & Ningsih, F. (2021). PENGARUH PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT ( TGT ) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Kata Kunci : Kemampuan Pemecahan Masalah , Teams Games Tournament , Metode ceramah Pendahuluan Pendidikan merupakan salah satu bentuk. Phytagoras, 10(April), 101–112.
Tarigan, D. (2014). Meningkatkan Aktivitas Belajar Siswa dengan Menggunakan Model Make A Match Pada Mata Pelajaran Matematika di Kelas V SDN 050687 Sawit Seberang. Kreano: Jurnal Matematika Kreatif-Inovatif, 5(1), 56–62.
Published
2023-07-05
How to Cite
Mufidah, L., Sulistyani, titik, & Rachmawati, E. (2023). PENERAPAN TEAM GAMES TOURNAMENTS (TGT) DALAM MENINGKATKAN AKTIFITAS BELAJAR DAN HASIL BELAJAR SANITASI HYGIENE. Jurnal Socia Akademika, 9(1), 11 - 19. Retrieved from https://aks-akk.e-journal.id/jsa/article/view/245

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.